> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.TryGetServer

> Lobby.TryGetServer

# Lobby.TryGetServer 메서드

로비의 현재 서버를 가져오려고 시도합니다. 이 로비에 서버가 없으면 false를 반환하고 server를 null로 설정합니다.

```csharp theme={null}
public bool TryGetServer(out PFEntityKey server)
```

| 매개 변수  | 설명               |
| ------ | ---------------- |
| server | 출력 로비 서버 엔터티입니다. |

## 반환 값

서버가 발견되면 True, 그렇지 않으면 false

## 설명

이 로비 개체가 [PlayFabMultiplayerServer.JoinLobbyAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) 호출로 참여된 경우, 이 메서드는 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges`가 `OnJoinLobbyAsServerCompleted result` 필드가 true로 설정된 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)를 제공할 때까지 false를 반환하고 server는 null입니다. 서버로서 로비 참여가 성공하면 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges`가 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)를 제공할 시점에는 이 필드가 채워지도록 보장됩니다.

## 함께 보기

* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [Lobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [Lobby.TryGetOwner](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetServer](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserver.md)
- [Lobby.GetServerProperties](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerProperties.md)
- [PFLobbyGetServerProperty](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverproperty.md)
- [Lobby.GetServerConnectionStatus](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
