> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyInviteReceivedStateChange

> 수신 대기 중인 엔터티가 로비 참여 초대를 수신할 때 전달되는 InviteReceived PlayFab Multiplayer 상태 변경의 세부 정보입니다.

*InviteReceived* 상태 변경 유형과 관련된 정보입니다.

## 구문

```cpp theme={null}
struct PFLobbyInviteReceivedStateChange : PFLobbyStateChange {  
    PFEntityKey listeningEntity;  
    PFEntityKey invitingEntity;  
    const char* connectionString;  
    const char* lobbyId;  
}  
```

### 멤버

**`listeningEntity`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

초대를 수신 대기하고 초대받은 엔터티입니다.

**`invitingEntity`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

`listeningEntity`를 로비에 초대한 엔터티입니다.

**`connectionString`**   const char\*\
*null로 종료됨*

`listeningEntity`가 초대받은 로비의 연결 문자열입니다.

**`lobbyId`**   const char\*\
*null로 종료됨*

`listeningEntity`가 초대받은 로비의 ID입니다.

## 요구 사항

**헤더:** PFLobby.h

## 참고 항목

[PFLobby 멤버](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PlayFab Multiplayer C++ SDK 릴리스 정보](/ko/services/playfab/multiplayer/lobby/lobby-matchmaking-sdks/lobby-and-matchmaking-release-notes.md)
- [로비 초대](/ko/services/playfab/multiplayer/lobby/lobby-invites.md)
- [PFMultiplayerStartListeningForLobbyInvites](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartlisteningforlobbyinvites.md)
- [PFMultiplayer C/C++ API 개요 - PFLobby.h](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
