> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetMaxMemberCount

> PlayFab Multiplayer C++ SDK API를 사용하여 PlayFab 로비에서 허용되는 최대 멤버 수를 읽기 위한 PFLobbyGetMaxMemberCount 참조입니다.

로비의 최대 멤버 수를 가져옵니다.

## 구문

```cpp theme={null}
HRESULT PFLobbyGetMaxMemberCount(  
    PFLobbyHandle lobby,  
    uint32_t* maxMemberCount  
)  
```

### 매개 변수

**`lobby`**   PFLobbyHandle

로비의 핸들입니다.

**`maxMemberCount`**   uint32\_t\*\
*출력*

출력 최대 멤버 수입니다.

### 반환 값

형식: HRESULT

호출이 성공한 경우 `S_OK`이고, 그렇지 않으면 오류 코드입니다. 결과의 사람이 읽을 수 있는 형태는 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage)를 통해 검색할 수 있습니다.

## 설명

이 로비 개체가 [PFMultiplayerJoinLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 [PFLobbyUpdatedStateChange::maxMembersUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)가 true로 설정된 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)를 제공할 때까지 오류를 반환합니다. 로비 참여가 성공하면 PFMultiplayerStartProcessingLobbyStateChanges()가 [PFLobbyJoinLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange)를 제공할 때 이 필드가 채워지도록 보장됩니다. <br /><br /> 이 로비 개체가 [PFMultiplayerClaimServerLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 [PFLobbyUpdatedStateChange::maxMembersUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)가 true로 설정된 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)를 제공할 때까지 오류를 반환합니다. 로비 클레임이 성공하면 PFMultiplayerStartProcessingLobbyStateChanges()가 [PFLobbyClaimServerLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange)를 제공할 때 이 필드가 채워지도록 보장됩니다.

## 요구 사항

**헤더:** PFLobby.h

## 참고 항목

[PFLobby 멤버](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Lobby.MaxMemberCount](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/MaxMemberCount.md)
- [Lobby.LobbyMaxMemberPropertyCount](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberPropertyCount.md)
- [Lobby.LobbyMaxMemberCountLowerLimit](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberCountLowerLimit.md)
- [Lobby.LobbyMaxMemberCountUpperLimit](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberCountUpperLimit.md)
- [LobbySearchResult.MaxMemberCount](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/MaxMemberCount.md)
