> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetConnectionString

> PlayFab Multiplayer C++ SDK를 통해 PlayFab 로비에 참여하는 데 사용되는 기본 연결 문자열을 검색하기 위한 PFLobbyGetConnectionString 참조입니다.

로비와 연결된 기본 연결 문자열을 가져옵니다.

## 구문

```cpp theme={null}
HRESULT PFLobbyGetConnectionString(  
    PFLobbyHandle lobby,  
    const char** connectionString  
)  
```

### 매개 변수

**`lobby`**   PFLobbyHandle

로비의 핸들입니다.

**`connectionString`**   char\*\*\
*라이브러리 할당 출력*

출력 연결 문자열입니다.

### 반환 값

형식: HRESULT

호출이 성공한 경우 `S_OK`이고, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage)를 통해 검색할 수 있습니다.

## 설명

이 로비 개체가 [PFMultiplayerCreateAndJoinLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 성공적인 [PFLobbyCreateAndJoinLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange)를 제공할 때까지 오류를 반환합니다. <br /><br /> 이 로비 개체가 [PFMultiplayerCreateAndClaimServerLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 성공적인 [PFLobbyCreateAndClaimServerLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandclaimserverlobbycompletedstatechange)를 제공할 때까지 오류를 반환합니다.   <br /><br /> 이 로비 개체가 [PFMultiplayerClaimServerLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 성공적인 [PFLobbyClaimServerLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange)를 제공할 때까지 오류를 반환합니다.   <br /><br /> 이 로비 개체가 [PFMultiplayerJoinLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby)를 호출하여 만들어진 경우, 이 메서드는 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges)가 성공적인 [PFLobbyJoinLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange)를 제공할 때까지 오류를 반환합니다.

## 요구 사항

**헤더:** PFLobby.h

## 참고 항목

[PFLobby 멤버](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PlayFab Lobby & Match와의 통합](/ko/services/xbox-services/multiplayer/mpa/concepts/live-mpa-playfab-integration.md)
- [MPSD에서 PlayFab Multiplayer 및 MPA로 이동](/ko/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [PFMultiplayer C/C++ API 개요 - PFLobby.h](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [Lobby.ConnectionString](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ConnectionString.md)
- [LobbySearchResult.ConnectionString](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/ConnectionString.md)
