> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFSegmentsServerGetPlayersInSegmentGetResultSize

> ServerGetPlayersInSegment 호출의 결과를 저장하는 데 필요한 크기(바이트)를 가져옵니다.

ServerGetPlayersInSegment 호출의 결과를 저장하는 데 필요한 크기(바이트)를 가져옵니다.

## 구문

```cpp theme={null}
HRESULT PFSegmentsServerGetPlayersInSegmentGetResultSize(  
    XAsyncBlock* async,  
    size_t* bufferSize  
)  
```

### 매개 변수

**`async`**   XAsyncBlock\*
**Inout**

비동기 작업을 위한 XAsyncBlock입니다.

**`bufferSize`**   size\_t\*
*output*

결과에 필요한 버퍼 크기(바이트)입니다.

### 반환 값

Type: HRESULT

이 API 작업의 결과 코드입니다. 서비스 호출이 실패한 경우 결과는 E\_PF\_EXPIRED\_CONTINUATION\_TOKEN, E\_PF\_GET\_PLAYERS\_IN\_SEGMENT\_RATE\_LIMIT\_EXCEEDED, E\_PF\_INTERNAL\_SERVER\_ERROR, E\_PF\_INVALID\_CONTINUATION\_TOKEN, E\_PF\_INVALID\_SEARCH\_TERM, E\_PF\_INVALID\_SEGMENT, E\_PF\_SEGMENT\_NOT\_FOUND이거나 글로벌 PlayFab 서비스 오류 중 하나가 됩니다. 오류 처리에 대한 자세한 내용은 문서 페이지 "Handling PlayFab Errors"를 참조하세요.

## 요구 사항

**헤더:** PFSegments.h

## 참고 항목

[PFSegments 멤버](/services/playfab/api-references/c/pfsegments/pfsegments_members)


## Related topics

- [PFSegmentsServerGetPlayersInSegmentAsync](/ko/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersinsegmentasync.md)
- [Services C API 개요 - PFSegments.h](/ko/services/playfab/api-references/c/pfsegments/pfsegments_members.md)
- [PFSegmentsServerGetPlayerSegmentsGetResultSize](/ko/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersegmentsgetresultsize.md)
- [PFSegmentsServerGetPlayerSegmentsGetResult](/ko/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersegmentsgetresult.md)
- [PFSegmentsServerGetPlayersInSegmentGetResult](/ko/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersinsegmentgetresult.md)
