> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFMultiplayerServerPingQosServersResult

> PFMultiplayerServerPingQosServersAsync의 집계 결과입니다. 지역은 latencyMs 기준 오름차순으로 정렬되며, 연결할 수 없는 지역(latencyMs == UINT32_MAX)은 끝에 표시됩니다.

PFMultiplayerServerPingQosServersAsync의 집계 결과입니다. 지역은 latencyMs 기준 오름차순으로 정렬되며, 연결할 수 없는 지역(latencyMs == UINT32\_MAX)은 끝에 표시됩니다.

## Syntax

```cpp theme={null}
typedef struct PFMultiplayerServerPingQosServersResult {  
    uint32_t regionCount;  
    PFMultiplayerServerQosResult const* regions;  
} PFMultiplayerServerPingQosServersResult;  
```

### Members

**`regionCount`**   uint32\_t

regions 배열의 항목 수입니다.

**`regions`**   [PFMultiplayerServerQosResult](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult) const\*<br />*may be nullptr*

정렬된 지역 결과입니다. regionCount가 0이면 NULL입니다. 포인터 배열입니다(생성된 모든 PlayFab C 구조체에서 사용하는 포인터 배열 규칙).

## Requirements

**Header:** PFMultiplayerServerQoS.h

## See also

[PFMultiplayerServerQoS members](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members)


## Related topics

- [PFMultiplayerServerPingQosServersGetResult](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresult.md)
- [Services C API 개요 - PFMultiplayerServerQoS.h](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members.md)
- [PFMultiplayerServerPingQosServersAsync](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversasync.md)
- [PFMultiplayerServerPingQosServersGetResultSize](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresultsize.md)
- [PFMultiplayerServerQosResult](/ko/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult.md)
