> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse 데이터 모델입니다.

PFEventsWriteEventsResponse 데이터 모델입니다.

## 구문

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### 멤버

**`assignedEventIds`**   const char\* const\*<br />*may be nullptr*

(선택 사항) 요청의 이벤트와 동일한 순서로 서버가 이벤트에 할당한 고유 식별자입니다. FlushToPlayStream 옵션이 true인 경우에만 반환됩니다.

**`assignedEventIdsCount`**   uint32\_t

assignedEventIds의 개수입니다.

## 요구 사항

**헤더:** PFEventsTypes.h

## 참고 항목

[PFEventsTypes 멤버](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)


## Related topics

- [Services C API 개요 - PFEventsTypes.h](/ko/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteEventsGetResult](/ko/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [PFEventsWriteTelemetryEventsGetResult](/ko/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [PFEventsWriteEventsRequest](/ko/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsrequest.md)
- [PFEventsWriteEventsAsync](/ko/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsasync.md)
