> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFUploadedEvent

> PlayFab에 업로드된 이벤트입니다. 서비스가 할당한 ID를 이벤트가 발생했을 때 제공된 clientId와 연결합니다.

PlayFab에 업로드된 이벤트입니다. 서비스가 할당한 ID를 이벤트가 발생했을 때 제공된 clientId와 연결합니다.

## Syntax

```cpp theme={null}
struct PFUploadedEvent {  
    const char* clientId;  
    const char* serviceId;  
}  
```

### Members

**`clientId`**   const char\*<br />*is null-terminated*

이벤트가 업로드되기 전에 클라이언트가 할당한 ID입니다.

**`serviceId`**   const char\*<br />*is null-terminated*

이벤트에 대해 PlayFab 서버가 할당한 고유 ID입니다.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PFEventPipelineBatchUploadSucceededEventHandler](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinebatchuploadsucceededeventhandler.md)
- [Services C API 개요 - PFEventPipeline.h](/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [CertificateUploadedEventPayload](/ko/services/playfab/api-references/events/data-types/certificateuploadedeventpayload.md)
- [certificate_uploaded](/ko/services/playfab/api-references/events/MultiplayerServers/certificate-uploaded.md)
- [CrashDetectedEventPayload](/ko/services/playfab/api-references/events/data-types/crashdetectedeventpayload.md)
