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# PFEventPipelineDuplicateHandle

> PFEventPipelineHandle을 복제합니다.

PFEventPipelineHandle을 복제합니다.

## Syntax

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### Parameters

**`eventPipelineHandle`**   PFEventPipelineHandle

복제할 EventPipeline 핸들입니다.

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*

TBD

### Return value

Type: HRESULT

이 API 작업의 결과 코드입니다.

## Remarks

복제된 핸들과 원래 핸들 모두 더 이상 필요하지 않으면 PFEventPipelineCloseHandle로 닫아야 합니다.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PlayFab Services SDK - 이벤트 파이프라인](/ko/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Services C API 개요 - PFEventPipeline.h](/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineCloseHandle](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineclosehandle.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
