> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventPipelineBatchUploadSucceededEventHandler

> SDK가 이벤트 배치를 성공적으로 업로드했을 때 호출되는 처리기입니다.

SDK가 이벤트 배치를 성공적으로 업로드했을 때 호출되는 처리기입니다.

## Syntax

```cpp theme={null}
void PFEventPipelineBatchUploadSucceededEventHandler(  
    void* context,  
    PFUploadedEvent eventPipelineUploadedEvents,  
    size_t eventPipelineUploadedEventsCount  
)  
```

### Parameters

**`context`**   void\*<br />*optional*

이벤트 처리기에서 사용하는 데이터에 대한 선택적 컨텍스트 포인터입니다.

**`eventPipelineUploadedEvents`**   [PFUploadedEvent](/services/playfab/api-references/c/pfeventpipeline/structs/pfuploadedevent)

업로드된 PFEventPipelineUploadedEvents의 배열입니다.

**`eventPipelineUploadedEventsCount`**   size\_t

eventPipelineUploadedEvents 배열의 항목 수입니다.

### Return value

Type: void

TBD

## Remarks

context를 제외한 인수는 SDK가 소유하며 콜백 내에서만 유효한 것으로 보장됩니다.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
- [PlayFab Services SDK - 이벤트 파이프라인](/ko/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Services C API 개요 - PFEventPipeline.h](/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
