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# PFEntityDuplicateHandle

> PFEntityHandle을 복제합니다.

PFEntityHandle을 복제합니다.

## Syntax

```cpp theme={null}
HRESULT PFEntityDuplicateHandle(  
    PFEntityHandle entityHandle,  
    PFEntityHandle* duplicatedEntityHandle  
)  
```

### Parameters

**`entityHandle`**   PFEntityHandle

복제할 엔터티 핸들입니다.

**`duplicatedEntityHandle`**   PFEntityHandle\*<br />*output*

복제된 핸들입니다.

### Return value

Type: HRESULT

이 API 작업의 결과 코드입니다.

## Remarks

복제된 핸들과 원래 핸들 모두 더 이상 필요하지 않으면 PFEntityCloseHandle로 닫아야 합니다.

## Requirements

**Header:** PFEntity.h

## See also

[PFEntity members](/services/playfab/api-references/c/pfentity/pfentity_members)


## Related topics

- [엔터티 핸들](/ko/services/playfab/sdks/c/entity-handles.md)
- [Services C API 개요 - PFEntity.h](/ko/services/playfab/api-references/c/pfentity/pfentity_members.md)
- [XUserDuplicateHandle](/ko/reference/system/xuser/functions/xuserduplicatehandle.md)
- [WdDuplicateCancellationHandle](/ko/reference/remoting/functions/wdduplicatecancellationhandle.md)
- [XTaskQueueDuplicateHandle](/ko/reference/system/xtaskqueue/functions/xtaskqueueduplicatehandle.md)
