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# PFAuthenticationAuthenticateCustomIdResult

> PFAuthenticationAuthenticateCustomIdResult 데이터 모델입니다.

PFAuthenticationAuthenticateCustomIdResult 데이터 모델입니다.

## 구문

```cpp theme={null}
typedef struct PFAuthenticationAuthenticateCustomIdResult {  
    PFAuthenticationEntityTokenResponse const* entityToken;  
    bool newlyCreated;  
} PFAuthenticationAuthenticateCustomIdResult;  
```

### 멤버

**`entityToken`**   [PFAuthenticationEntityTokenResponse](/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationentitytokenresponse) const\*<br />*may be nullptr*

(선택 사항) game\_server 호출에 대한 X-EntityToken을 설정하는 데 사용되는 생성된 토큰입니다.

**`newlyCreated`**   bool

이 인증에서 계정이 새로 생성된 경우 True입니다.

## 요구 사항

**헤더:** PFAuthenticationTypes.h

## 참고 항목

[PFAuthenticationTypes 멤버](/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members)


## Related topics

- [Services C API 개요 - PFAuthenticationTypes.h](/ko/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdGetResult](/ko/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidgetresult.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdAsync](/ko/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidasync.md)
- [PFAuthenticationAuthenticateCustomIdRequest](/ko/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationauthenticatecustomidrequest.md)
- [PFAuthenticationServerLoginWithServerCustomIdGetResult](/ko/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationserverloginwithservercustomidgetresult.md)
