> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XUserCloseSignOutDeferralHandle

> XUserCloseSignOutDeferralHandle

# XUserCloseSignOutDeferralHandle

특정 사용자 로그아웃 지연 핸들을 닫습니다.

## 구문

```cpp theme={null}
void XUserCloseSignOutDeferralHandle(  
         XUserSignOutDeferralHandle deferral  
)  
```

### 매개변수

*deferral*   \_In\_\
형식: XUserSignOutDeferralHandle

닫을 사용자 로그아웃 지연 핸들입니다.

### 반환값

형식: void

## 설명

<Note>이 함수는 시간에 민감한 스레드에서 호출하기에 안전하지 않습니다. 자세한 내용은 [시간에 민감한 스레드](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)를 참조하십시오.</Note>

사용자 로그아웃 지연 핸들을 가져오려면 [XUserGetSignOutDeferral](/reference/system/xuser/functions/xusergetsignoutdeferral)을 호출합니다.

사용자 로그아웃 지연 핸들을 닫으려면 [XUserCloseSignOutDeferralHandle](/reference/system/xuser/functions/xuserclosesignoutdeferralhandle)을 호출합니다.

다음 예제는 사용자 변경 이벤트를 처리하는 방법을 보여줍니다.

```cpp theme={null}
HRESULT RegisterForChanges()
{
    RETURN_HR_IF(E_UNEXPECTED, _token.token != 0);
    RETURN_IF_FAILED(XUserRegisterForChangeEvent(
        _queue,
        this,
        UserChangeEventHandler,
        &_token));
    return S_OK;
}

void UnregisterForChanges()
{
    XUserUnregisterForChangeEvent(_token, false);
    _token.token = 0;
}

void UserChangeEventHandler(
    XUserLocalId userLocalId,
    XUserChangeEvent event)
{
    auto iter = std::find_if(
        _users.begin(),
        _users.end(),
        [&userLocalId](const User& candidate)
    {
        XUserLocalId candidateUserLocalId;
        XUserGetLocalId(candidate.Handle(), &candidateUserLocalId);
        return candidateUserLocalId == userLocalId;
    });

    // User not known
    if (iter == _users.end())
    {
        return;
    }

    auto handle = iter->Handle();

    // If a guest gets signed out, immediately close the handle
    bool isGuest;
    if (SUCCEEDED_LOG(XUserGetIsGuest(handle, &isGuest)) &&
        isGuest &&
        event == XUserChangeEvent::SignedOut)
    {
        _users.erase(iter);
    }

    if (event == XUserChangeEvent::SigningOut)
    {
        // Delay the user signing out just for fun
        XUserSignOutDeferralHandle deferral;
        if (SUCCEEDED_LOG(XUserGetSignOutDeferral(&deferral)))
        {
            // Hold the deferral for 5 seconds then close it
            std::thread completeDeferralThread(
                [deferral]()
            {
                std::this_thread::sleep_for(std::chrono::milliseconds(5000));
                XUserCloseSignOutDeferralHandle(deferral);
            });

            completeDeferralThread.detach();
        }
    }

    if (event == XUserChangeEvent::GamerPicture)
    {
        iter->LoadGamerPicAsync(_queue);
    }
}
```

## 요구 사항

**헤더:** XUser.h

**라이브러리:** xgameruntime.lib

**지원되는 플랫폼:** Windows, Steam Deck, XBOX One 계열 콘솔 및 XBOX Series 콘솔

## 개념 문서

* [시간에 민감한 스레드](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## 함께 보기

[XUser](/reference/system/xuser/xuser_members)

[XUserGetSignOutDeferral](/reference/system/xuser/functions/xusergetsignoutdeferral)

[XUserCloseSignOutDeferralHandle](/reference/system/xuser/functions/xuserclosesignoutdeferralhandle)


## Related topics

- [XUserCloseHandle](/ko/reference/system/xuser/functions/xuserclosehandle.md)
- [XUserCompare](/ko/reference/system/xuser/functions/xusercompare.md)
- [GDK용 Unity C# API 래퍼](/ko/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XUser](/ko/reference/system/xuser/xuser_members.md)
- [XUserGetSignOutDeferral](/ko/reference/system/xuser/functions/xusergetsignoutdeferral.md)
