> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblContextSettingsSetUseCrossPlatformQosServers

> XblContextSettingsSetUseCrossPlatformQosServers

# XblContextSettingsSetUseCrossPlatformQosServers

크로스 플랫폼 QoS 엔드포인트를 사용할지 여부를 제어합니다. TV\_API가 활성화된 상태로 배포하는 경우와 같이 선택할 수 있어야 하는 경우가 있습니다.

## Syntax

```cpp theme={null}
HRESULT XblContextSettingsSetUseCrossPlatformQosServers(  
         XblContextHandle context,  
         bool value  
)  
```

### Parameters

*context*   \_In\_\
Type: [XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

설정이 연결된 XBOX live 컨텍스트입니다.

*value*   \_In\_\
Type: bool

크로스 플랫폼 QoS 서버를 사용해야 하는 경우 true, 그렇지 않으면 false입니다.

### Return value

Type: HRESULT

이 API 작업의 HRESULT 반환 코드입니다.

## Requirements

**Header:** xbox\_live\_context\_settings\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[xbox\_live\_context\_settings\_c](/reference/live/xsapi-c/xbox_live_context_settings_c/xbox_live_context_settings_c_members)


## Related topics

- [XblContextSettingsGetUseCrossPlatformQosServers](/ko/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingsgetusecrossplatformqosservers.md)
- [PartyXbl GetCrossNetworkCommunicationPrivacySetting](/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblLocalChatUser/methods/partyxbllocalchatuser_getcrossnetworkcommunicationprivacysetting.md)
- [PartyXblCrossNetworkCommunicationPrivacySetting](/ko/services/playfab/multiplayer/networking/xblreference/enums/partyxblcrossnetworkcommunicationprivacysetting.md)
- [XblContextSettingsSetHttpRetryDelay](/ko/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingssethttpretrydelay.md)
- [XblContextSettingsSetHttpTimeoutWindow](/ko/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingssethttptimeoutwindow.md)
