> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblSocialManagerPresenceRecordIsUserPlayingTitle

> XblSocialManagerPresenceRecordIsUserPlayingTitle

# XblSocialManagerPresenceRecordIsUserPlayingTitle

제공된 프레즌스 기록과 연결된 사용자가 지정된 타이틀 ID를 플레이 중인지 쿼리합니다.

## Syntax

```cpp theme={null}
bool XblSocialManagerPresenceRecordIsUserPlayingTitle(  
         const XblSocialManagerPresenceRecord* presenceRecord,  
         uint32_t titleId  
)  
```

### Parameters

*presenceRecord*   \_In\_\
Type: [XblSocialManagerPresenceRecord\*](/reference/live/xsapi-c/social_manager_c/structs/xblsocialmanagerpresencerecord)

다른 소셜 관리자 API에서 반환된 프레즌스 기록입니다.

*titleId*   \_In\_\
Type: uint32\_t

쿼리할 타이틀 ID입니다.

### Return value

Type: bool

사용자가 해당 타이틀을 플레이 중인 경우 True, 그렇지 않으면 false입니다.

## Requirements

**Header:** social\_manager\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[social\_manager\_c](/reference/live/xsapi-c/social_manager_c/social_manager_c_members)


## Related topics

- [XblSocialManagerPresenceRecord](/ko/reference/live/xsapi-c/social_manager_c/structs/xblsocialmanagerpresencerecord.md)
- [XblSocialManagerPresenceTitleRecord](/ko/reference/live/xsapi-c/social_manager_c/structs/xblsocialmanagerpresencetitlerecord.md)
- [XblPresenceDeviceType](/ko/reference/live/xsapi-c/presence_c/enums/xblpresencedevicetype.md)
- [XblSocialManagerUser](/ko/reference/live/xsapi-c/social_manager_c/structs/xblsocialmanageruser.md)
- [XblPresenceFilter](/ko/reference/live/xsapi-c/social_manager_c/enums/xblpresencefilter.md)
