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# XblMultiplayerSessionHandleId

> XblMultiplayerSessionHandleId

# XblMultiplayerSessionHandleId

멀티플레이어 세션의 핸들 ID를 나타냅니다.

## Syntax

```cpp theme={null}
typedef struct XblMultiplayerSessionHandleId {  
    char value[XBL_GUID_LENGTH];  
} XblMultiplayerSessionHandleId  
```

### Members

*value*\
Type: char\[XBL\_GUID\_LENGTH]

MSPD가 만든 핸들의 ID입니다.

## Remarks

MPSD(Multiplayer Session Directory)는 세션을 참조하는 다양한 핸들을 만들 수 있습니다. 이러한 핸들은 변경할 수 없으며 생성, 읽기 및 삭제만 할 수 있습니다. 이 핸들 ID는 서비스 측 개체를 참조합니다.

## Argument of

[XblMultiplayerSetTransferHandleResult](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult)

## Requirements

**Header:** multiplayer\_c.h

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSetTransferHandleResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)
- [XblMultiplayerWriteSessionByHandleAsync](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleasync.md)
- [XblMultiplayerGetSessionByHandleAsync](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
- [XblMultiplayerSessionCreateHandle](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncreatehandle.md)
- [XblMultiplayerSearchHandleGetId](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersearchhandlegetid.md)
