> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionSetMatchmakingServerConnectionPath

> XblMultiplayerSessionSetMatchmakingServerConnectionPath

# XblMultiplayerSessionSetMatchmakingServerConnectionPath

특정 서버 연결 문자열을 강제로 사용하도록 하며, preserveSession=always인 경우에 유용합니다.

## 구문

```cpp theme={null}
void XblMultiplayerSessionSetMatchmakingServerConnectionPath(  
         XblMultiplayerSessionHandle handle,  
         const char* serverConnectionPath  
)  
```

### 매개 변수

*handle*   \_In\_\
형식: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

멀티플레이어 세션에 대한 핸들입니다.

*serverConnectionPath*   \_In\_z\_\
형식: char\*

서버 연결 경로입니다. 이 경로를 설정하면 세션이 유지될 때 유용할 수 있습니다.

### 반환값

형식: void

## 요구 사항

**헤더:** multiplayer\_c.h

**라이브러리:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 함께 보기

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionSetServerConnectionStringCandidates](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetserverconnectionstringcandidates.md)
- [XblMultiplayerSessionMatchmakingServer](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionmatchmakingserver.md)
- [XblMultiplayerSessionSetMatchmakingResubmit](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingresubmit.md)
- [XblMultiplayerManagerLobbySessionSetLocalMemberConnectionAddress](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetlocalmemberconnectionaddress.md)
- [XblMultiplayerSessionSetMatchmakingTargetSessionConstantsJson](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingtargetsessionconstantsjson.md)
