> ## Documentation Index
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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

# XblMultiplayerSessionSetInitializationSucceeded

새 세션을 생성할 때만 설정할 수 있습니다.

## 구문

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### 매개 변수

*handle*   \_In\_\
형식: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

멀티플레이어 세션에 대한 핸들입니다.

*initializationSucceeded*   \_In\_\
형식: bool

초기화에 성공하면 true, 그렇지 않으면 false입니다.

### 반환값

형식: void

## 요구 사항

**헤더:** multiplayer\_c.h

**라이브러리:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 함께 보기

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionConstantsSetMemberInitialization](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInitializationInfo](/ko/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionGetInitializationInfo](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
- [XblMultiplayerSessionSetClosed](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetclosed.md)
