> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionSetHostDeviceToken

> XblMultiplayerSessionSetHostDeviceToken

# XblMultiplayerSessionSetHostDeviceToken

호스트의 디바이스 토큰을 설정합니다.

## 구문

```cpp theme={null}
void XblMultiplayerSessionSetHostDeviceToken(  
         XblMultiplayerSessionHandle handle,  
         XblDeviceToken hostDeviceToken  
)  
```

### 매개 변수

*handle*   \_In\_\
형식: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

멀티플레이어 세션에 대한 핸들입니다.

*hostDeviceToken*   \_In\_\
형식: [XblDeviceToken](/reference/live/xsapi-c/multiplayer_c/structs/xbldevicetoken)

호스트 디바이스 토큰입니다.

### 반환값

형식: void

## 설명

"peerToHostRequirements"가 설정되어 있고 이 값도 설정된 경우, 측정 단계에서는 지정된 호스트가 올바른 호스트라고 간주하고 해당 호스트에 대한 메트릭만 측정합니다.

## 요구 사항

**헤더:** multiplayer\_c.h

**라이브러리:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 함께 보기

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [MPSD에서 PlayFab Multiplayer 및 MPA로 이동](/ko/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [멀티플레이어 작업](/ko/services/xbox-services/multiplayer/mpsd/how-to/live-mpsd-how-tos.md)
- [XblMultiplayerManagerGameSessionSetSynchronizedHost](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsetsynchronizedhost.md)
- [XblMultiplayerManagerLobbySessionSetSynchronizedHost](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetsynchronizedhost.md)
- [XblMultiplayerSessionConstantsSetPeerToHostRequirements](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetpeertohostrequirements.md)
