> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionReferenceIsValid

> XblMultiplayerSessionReferenceIsValid

# XblMultiplayerSessionReferenceIsValid

[XblMultiplayerSessionReference](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference) 객체가 올바른 형식인지 확인합니다.

## 구문

```cpp theme={null}
bool XblMultiplayerSessionReferenceIsValid(  
         const XblMultiplayerSessionReference* sessionReference  
)  
```

### 매개 변수

*sessionReference*   \_In\_\
형식: [XblMultiplayerSessionReference\*](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference)

세션 참조입니다.

### 반환값

형식: bool

세션이 올바른 형식이면 true를, 그렇지 않으면 false를 반환합니다.

## 설명

[XblMultiplayerSessionReference](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference) 객체는 어떤 필드도 빈 문자열이 아닌 경우 올바른 형식으로 간주됩니다.

## 요구 사항

**헤더:** multiplayer\_c.h

**라이브러리:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 함께 보기

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionSessionReference](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsessionreference.md)
- [XblMultiplayerSessionReference](/ko/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference.md)
- [XblMultiplayerManagerGameSessionSessionReference](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsessionreference.md)
- [XblMultiplayerManagerLobbySessionSessionReference](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsessionreference.md)
- [XblMultiplayerSessionReferenceCreate](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencecreate.md)
