> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionReferenceCreate

> XblMultiplayerSessionReferenceCreate

# XblMultiplayerSessionReferenceCreate

서비스 구성 ID(SCID), 세션 템플릿 이름, 세션 이름으로부터 [XblMultiplayerSessionReference](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference) 객체를 만듭니다.

## 구문

```cpp theme={null}
XblMultiplayerSessionReference XblMultiplayerSessionReferenceCreate(  
         const char* scid,  
         const char* sessionTemplateName,  
         const char* sessionName  
)  
```

### 매개 변수

*scid*   \_In\_z\_\
형식: char\*

세션이 속한 SCID입니다. SCID는 대/소문자를 구분하므로 파트너 센터에서 직접 붙여넣으세요.

*sessionTemplateName*   \_In\_z\_\
형식: char\*

세션 템플릿의 이름입니다.

*sessionName*   \_In\_z\_\
형식: char\*

세션의 이름입니다.

### 반환값

형식: XblMultiplayerSessionReference

멀티플레이어 세션에 대한 참조입니다.

## 요구 사항

**헤더:** multiplayer\_c.h

**라이브러리:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 함께 보기

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [MPSD에서 PlayFab Multiplayer 및 MPA로 이동](/ko/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [XblMultiplayerSessionCreateHandle](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncreatehandle.md)
- [XblMultiplayerSessionSessionReference](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsessionreference.md)
- [XblMultiplayerSessionReference](/ko/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference.md)
- [XblMultiplayerManagerGameSessionSessionReference](/ko/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsessionreference.md)
