> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerGetSessionResult

> XblMultiplayerGetSessionResult

# XblMultiplayerGetSessionResult

XblMultiplayerGetSessionResult 호출의 결과를 가져옵니다.

## Syntax

```cpp theme={null}
HRESULT XblMultiplayerGetSessionResult(  
         XAsyncBlock* async,  
         XblMultiplayerSessionHandle* handle  
)  
```

### Parameters

*async*   \_In\_\
Type: XAsyncBlock\*

이 작업에 대한 AsyncBlock입니다.

*handle*   \_Out\_\
Type: [XblMultiplayerSessionHandle\*](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

새로 생성된 로컬 멀티플레이어 세션 객체 인스턴스에 대한 핸들을 반환합니다. 이 핸들은 [XblMultiplayerSessionCloseHandle](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionclosehandle)을 통해 호출자가 해제해야 합니다.

### Return value

Type: HRESULT

이 API 작업에 대한 HRESULT 반환 코드입니다.

## Remarks

세션이 존재하지 않는 경우, 이 API는 \_\_HRESULT\_FROM\_WIN32(ERROR\_RESOURCE\_DATA\_NOT\_FOUND)와 null XblMultiplayerSessionHandle을 반환합니다.

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerGetSessionByHandleResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleresult.md)
- [XblMultiplayerWriteSessionResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionresult.md)
- [XblMultiplayerSessionQueryResult](/ko/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionqueryresult.md)
- [XblMultiplayerQuerySessionsResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerquerysessionsresult.md)
- [XblMultiplayerWriteSessionByHandleResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleresult.md)
