> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerGetSessionAsync

> XblMultiplayerGetSessionAsync

# XblMultiplayerGetSessionAsync

기존 세션 객체와 모든 속성을 서버에서 가져옵니다.

## Syntax

```cpp theme={null}
HRESULT XblMultiplayerGetSessionAsync(  
         XblContextHandle xblContext,  
         const XblMultiplayerSessionReference* sessionReference,  
         XAsyncBlock* async  
)  
```

### Parameters

*xblContext*   \_In\_\
Type: [XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

로컬 사용자의 XBOX live 컨텍스트입니다.

*sessionReference*   \_In\_\
Type: [XblMultiplayerSessionReference\*](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference)

세션의 식별 정보를 포함하는 XblMultiplayerSessionReference 객체입니다.

*async*   \_In\_\
Type: XAsyncBlock\*

이 작업에 대한 AsyncBlock입니다.

### Return value

Type: HRESULT

이 API 작업에 대한 HRESULT 반환 코드입니다.

## REST Call

V102 GET /serviceconfigs/{serviceConfigurationId}/sessionTemplates/{sessiontemplateName}/sessions/{sessionName}을 호출합니다.

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [Multiplayer Session Directory 개요](/ko/services/xbox-services/multiplayer/mpsd/live-mpsd-overview.md)
- [Multiplayer 세션 고급 항목](/ko/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-details.md)
- [XblMultiplayerGetSessionByHandleAsync](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
- [XblMultiplayerGetSessionResult](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionresult.md)
- [XblMultiplayerQuerySessionsAsync](/ko/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerquerysessionsasync.md)
