> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblCreateMatchTicketResponse

> XblCreateMatchTicketResponse

# XblCreateMatchTicketResponse

일치 티켓 생성 요청에 대한 서버 응답에 대한 정보가 포함되어 있습니다.

## Syntax

```cpp theme={null}
typedef struct XblCreateMatchTicketResponse {  
    char matchTicketId[XBL_SCID_LENGTH];  
    int64_t estimatedWaitTime;  
} XblCreateMatchTicketResponse  
```

### Members

*matchTicketId*\
Type: char\[XBL\_SCID\_LENGTH]

일치 요청의 티켓 ID입니다.

*estimatedWaitTime*\
Type: int64\_t

일치 요청이 다른 플레이어와 매칭되기까지의 예상 대기 시간입니다.

## Requirements

**Header:** matchmaking\_c.h

## See also

[matchmaking\_c](/reference/live/xsapi-c/matchmaking_c/matchmaking_c_members)


## Related topics

- [XblMatchmakingCreateMatchTicketResult](/ko/reference/live/xsapi-c/matchmaking_c/functions/xblmatchmakingcreatematchticketresult.md)
- [멀티플레이어 작업](/ko/services/xbox-services/multiplayer/mpsd/how-to/live-mpsd-how-tos.md)
- [SmartMatch 매치메이킹 사용](/ko/services/xbox-services/multiplayer/matchmaking/concepts/live-matchmaking-how-tos.md)
- [XblMatchTicketDetailsResponse](/ko/reference/live/xsapi-c/matchmaking_c/structs/xblmatchticketdetailsresponse.md)
- [XblMatchmakingCreateMatchTicketAsync](/ko/reference/live/xsapi-c/matchmaking_c/functions/xblmatchmakingcreatematchticketasync.md)
