> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputForceFeedbackEffectKind

> GameInputForceFeedbackEffectKind

# GameInputForceFeedbackEffectKind

포스 피드백 효과에 적용할 수 있는 시간에 따른 크기 효과의 유형을 나타내는 열거형입니다.

## 구문

```cpp theme={null}
enum GameInputForceFeedbackEffectKind
{
    GameInputForceFeedbackConstant         = 0,
    GameInputForceFeedbackRamp             = 1,
    GameInputForceFeedbackSineWave         = 2,
    GameInputForceFeedbackSquareWave       = 3,
    GameInputForceFeedbackTriangleWave     = 4,
    GameInputForceFeedbackSawtoothUpWave   = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring           = 7,
    GameInputForceFeedbackFriction         = 8,
    GameInputForceFeedbackDamper           = 9,
    GameInputForceFeedbackInertia          = 10
};
```

[Input API 개요](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)\
[GameInputForceFeedbackParams](/reference/input/gameinput/structs/gameinputforcefeedbackparams)

## 버전 기록

| 버전     | 변경 사항    |
| ------ | -------- |
| **v0** | 도입되었습니다. |


## Related topics

- [IGameInputForceFeedbackEffect::SetParams](/ko/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setparams.md)
- [GameInput의 포스 피드백](/ko/build/core-features/common/input/advanced/input-forcefeedback.md)
- [GameInput](/ko/reference/input/gameinput/gameinput_members.md)
- [IGameInputForceFeedbackEffect::SetState](/ko/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setstate.md)
- [IGameInputForceFeedbackEffect::GetGain](/ko/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_getgain.md)
