> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_DISPATCH_MESH_ARGUMENTS (XBOX Series 콘솔)

> XBOX에서 지원되지 않습니다.

XBOX에서 지원되지 않습니다.

## 구문

```cpp theme={null}
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS {  
    UINT ThreadGroupCountX;  
    UINT ThreadGroupCountY;  
    UINT ThreadGroupCountZ;  
} D3D12_DISPATCH_MESH_ARGUMENTS  
```

### 멤버

*ThreadGroupCountX*\
형식: UINT

XBOX에서 지원되지 않습니다.

*ThreadGroupCountY*\
형식: UINT

XBOX에서 지원되지 않습니다.

*ThreadGroupCountZ*\
형식: UINT

XBOX에서 지원되지 않습니다.

## 요구 사항

**헤더:** d3d12\_xs.h\
**지원되는 플랫폼**: XBOX Series 콘솔

## 함께 보기

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [NDA 토픽 디렉터리 - Microsoft Learn 라이브 링크](/ko/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_ARGUMENTS](/ko/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_DISPATCH_RAYS_DESC (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_MESH_SHADER_TIER (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_WAVE_MMA_TIER (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/enums/d3d12_wave_mma_tier_xs.md)
