> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_MESH_SHADER_TIER (XBOX Series 콘솔)

> 메시 셰이더 지원 수준을 나타냅니다.

메시 셰이더 지원 수준을 나타냅니다.

## 구문

```cpp theme={null}
typedef enum D3D12_MESH_SHADER_TIER    
{  
    D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,  
    D3D12_MESH_SHADER_TIER_1 = 10,  
} D3D12_MESH_SHADER_TIER  
```

## 상수

| 상수                                        | 설명                        |
| ----------------------------------------- | ------------------------- |
| D3D12\_MESH\_SHADER\_TIER\_NOT\_SUPPORTED | 메시 셰이더가 지원되지 않습니다.        |
| D3D12\_MESH\_SHADER\_TIER\_1              | 메시 셰이더가 계층 1 지원을 갖고 있습니다. |

## 요구 사항

**헤더:** d3d12\_xs.h\
**지원 플랫폼**: XBOX Series 콘솔

## 함께 보기

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [D3D12_WAVE_MMA_TIER (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/enums/d3d12_wave_mma_tier_xs.md)
- [D3D12_RAYTRACING_SHADER_CONFIG (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_raytracing_shader_config_public.md)
- [D3D12_DISPATCH_RAYS_DESC (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG1 (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config1_public.md)
- [D3D12_HIT_GROUP_DESC (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_hit_group_desc_public.md)
