> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> 레이트레이싱 가속 구조를 저장하기 위한 셰이더 리소스 뷰(SRV) 구조입니다.

레이트레이싱 가속 구조를 저장하기 위한 셰이더 리소스 뷰(SRV) 구조입니다.

## 구문

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### 멤버

*Location*\
형식: D3D12\_GPU\_VIRTUAL\_ADDRESS

SRV의 GPU 가상 주소입니다.

## 요구 사항

**헤더:** d3d12\_xs.h\
**라이브러리:** d3d12\_xs.lib\
**지원 플랫폼**: XBOX Series 콘솔


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](/ko/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/ko/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/ko/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/ko/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](/ko/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
