> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CPU_DESCRIPTOR_HANDLE

> CPU 설명자 핸들을 설명합니다.

CPU 설명자 핸들을 설명합니다.

## 구문

```cpp theme={null}
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
    SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE
```

### 멤버

*ptr*\
형식: SIZE\_T

설명자의 주소입니다.

## 설명

이 구조체는 다음 메서드에서 반환됩니다:

<ul>
  <li>
    [ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart](/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public)
  </li>
</ul>

이 구조체는 다음 메서드에 전달됩니다:

<ul>
  <li>
    [ID3D12Device::CopyDescriptors](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public)
  </li>

  <li>
    [ID3D12Device::CopyDescriptorsSimple](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public)
  </li>

  <li>
    [ID3D12Device::CreateConstantBufferView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public)
  </li>

  <li>
    [ID3D12Device::CreateShaderResourceView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createshaderresourceview_public)
  </li>

  <li>
    [ID3D12Device::CreateUnorderedAccessView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createunorderedaccessview_public)
  </li>

  <li>
    [ID3D12Device::CreateRenderTargetView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createrendertargetview_public)
  </li>

  <li>
    [ID3D12Device::CreateDepthStencilView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createdepthstencilview_public)
  </li>

  <li>
    [ID3D12Device::CreateSampler](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createsampler_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearDepthStencilView](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_cleardepthstencilview_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearRenderTargetView](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_clearrendertargetview_xs)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewuint_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewfloat_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::OMSetRenderTargets](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_omsetrendertargets_public)
  </li>
</ul>

핸들 증분 크기를 가져오려면 [ID3D12Device.GetDescriptorHandleIncrementSize](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public)를 사용합니다.

## 요구 사항

**헤더:** d3d12\_xs.h 또는 d3d12\_x.h\
**라이브러리:** d3d12\_xs.lib 또는 d3d12\_x.lib\
**지원 플랫폼:** XBOX Series 콘솔 및 XBOX One 제품군

## 관련 항목

[CD3DX12\_CPU\_DESCRIPTOR\_HANDLE](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/cd3dx12-cpu-descriptor-handle)
[ID3D12Device.GetDescriptorHandleIncrementSize](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public)

[핵심 구조체](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](/ko/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [GetCPUDescriptorHandleForHeapStart](/ko/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public.md)
- [CopyDescriptorsSimple](/ko/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
- [CopyDescriptors](/ko/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](/ko/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
