> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetPipelineState

> 그래픽 처리 장치(GPU) 파이프라인의 모든 셰이더와 대부분의 고정 함수 상태를 설정합니다.

그래픽 처리 장치(GPU) 파이프라인의 모든 셰이더와 대부분의 고정 함수 상태를 설정합니다.

## 구문

```cpp theme={null}
void SetPipelineState(
    ID3D12PipelineState  pPipelineState
)
```

### 매개 변수

*pPipelineState \[in]*\
형식: ID3D12PipelineState \*

파이프라인 상태 데이터를 포함하는 [ID3D12PipelineState](/reference/graphics/d3d12_xs/interfaces/ID3D12PipelineState/id3d12pipelinestate_xs)에 대한 포인터입니다.

### 반환 값

형식: void

없음.

## 요구 사항

**헤더:** d3d12\_xs.h 또는 d3d12\_x.h\
**라이브러리:** d3d12\_xs.lib 또는 d3d12\_x.lib\
**지원 플랫폼**: XBOX Series 콘솔 및 XBOX One 제품군

## 함께 보기

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetPipelineState1 (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_setpipelinestate1_public.md)
- [SetPipelineStackSize (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/interfaces/id3d12stateobjectproperties/methods/id3d12stateobjectproperties_setpipelinestacksize_public.md)
- [CreateGraphicsPipelineState](/ko/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_creategraphicspipelinestate_public.md)
- [CreateComputePipelineState](/ko/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcomputepipelinestate_public.md)
- [LoadPipeline](/ko/reference/graphics/d3d12/interfaces/id3d12pipelinelibrary1/methods/id3d12pipelinelibrary1_loadpipeline_public.md)
