> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetComputeRootSignature

> 컴퓨트 루트 시그니처의 레이아웃을 설정합니다.

컴퓨트 루트 시그니처의 레이아웃을 설정합니다.

## 구문

```cpp theme={null}
void SetComputeRootSignature(
    ID3D12RootSignature  pRootSignature
)
```

### 매개 변수

*pRootSignature \[in, optional]*\
형식: ID3D12RootSignature \*

[ID3D12RootSignature](/reference/graphics/d3d12/interfaces/id3d12rootsignature/id3d12rootsignature_public) 개체에 대한 포인터입니다.

### 반환 값

형식: void

없음.

## 요구 사항

**헤더:** d3d12\_xs.h 또는 d3d12\_x.h\
**라이브러리:** d3d12\_xs.lib 또는 d3d12\_x.lib\
**지원 플랫폼**: XBOX Series 콘솔 및 XBOX One 제품군

## 함께 보기

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetComputeRootDescriptorTable](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootdescriptortable_public.md)
- [SetComputeRootConstantBufferView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootconstantbufferview_public.md)
- [SetComputeRootShaderResourceView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootshaderresourceview_public.md)
- [SetComputeRootUnorderedAccessView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootunorderedaccessview_public.md)
- [SetGraphicsRootSignature](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootsignature_public.md)
