> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetComputeRootConstantBufferView

> 컴퓨트 루트 시그니처의 상수 버퍼에 대한 CPU 디스크립터 핸들을 설정합니다.

컴퓨트 루트 시그니처의 상수 버퍼에 대한 CPU 디스크립터 핸들을 설정합니다.

## 구문

```cpp theme={null}
void SetComputeRootConstantBufferView(
    UINT RootParameterIndex,
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
)
```

### 매개 변수

*RootParameterIndex \[in]*\
형식: UINT

바인딩할 슬롯 번호입니다.

*BufferLocation \[in]*\
형식: D3D12\_GPU\_VIRTUAL\_ADDRESS

상수 버퍼의 D3D12\_GPU\_VIRTUAL\_ADDRESS를 지정합니다.

### 반환 값

형식: void

없음.

## 요구 사항

**헤더:** d3d12\_xs.h 또는 d3d12\_x.h\
**라이브러리:** d3d12\_xs.lib 또는 d3d12\_x.lib\
**지원 플랫폼**: XBOX Series 콘솔 및 XBOX One 제품군

## 함께 보기

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetGraphicsRootConstantBufferView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootconstantbufferview_public.md)
- [SetComputeRootUnorderedAccessView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootunorderedaccessview_public.md)
- [SetComputeRootShaderResourceView](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootshaderresourceview_public.md)
- [SetComputeRoot32BitConstant](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputeroot32bitconstant_public.md)
- [SetComputeRoot32BitConstants](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputeroot32bitconstants_public.md)
