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# SetShapeXmaSampleRate(SHAPE_XMA_CONTEXT*, SHAPE_XMA_SAMPLE_RATE)

> SetShapeXmaSampleRate(SHAPE_XMA_CONTEXT*, SHAPE_XMA_SAMPLE_RATE)

# SetShapeXmaSampleRate(SHAPE\_XMA\_CONTEXT\*, SHAPE\_XMA\_SAMPLE\_RATE)

샘플 레이트를 설정합니다.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaSampleRate(  
         SHAPE_XMA_CONTEXT* context,  
         SHAPE_XMA_SAMPLE_RATE sampleRate  
)  
```

<a id="parametersSection" />

### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

*sampleRate*   \
Type: [SHAPE\_XMA\_SAMPLE\_RATE](/reference/audio/shapexmacontext/enums/shape_xma_sample_rate)

[SHAPE\_XMA\_SAMPLE\_RATE](/reference/audio/shapexmacontext/enums/shape_xma_sample_rate) 열거형의 멤버입니다.

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### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

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## Remarks

정수를 지정하여 샘플 레이트를 설정하려면 [SetShapeXmaSampleRate(SHAPE\_XMA\_CONTEXT\*, UINT32)](/reference/audio/shapexmacontext/functions/setshapexmasamplerate_2)를 사용하세요.

현재 샘플 레이트를 가져오려면 [GetShapeXmaSampleRate](/reference/audio/shapexmacontext/functions/getshapexmasamplerate)를 사용하세요.

자세한 내용은 [SHAPE 개요](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SHAPE_XMA_SAMPLE_RATE](/ko/reference/audio/shapexmacontext/enums/shape_xma_sample_rate.md)
- [GetShapeXmaSampleRate](/ko/reference/audio/shapexmacontext/functions/getshapexmasamplerate.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SHAPE_XMA_CONTEXT](/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md)
- [SetShapeSrcXmaBlocksToSkip](/ko/reference/audio/shapesrccontext/functions/setshapesrcxmablockstoskip.md)
