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# SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)

> SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)

# SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)

출력 버퍼의 주소를 설정합니다.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOutputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         APU_ADDRESS buffer  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

*buffer*   \_In\_\
Type: APU\_ADDRESS

출력 버퍼의 물리적 주소입니다.

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### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

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## Remarks

포인터를 사용하여 출력 버퍼의 주소를 설정하려면 [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer)를 사용하세요.

출력 버퍼의 주소를 가져오려면 [GetShapeXmaOutputBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer)를 사용하세요.

자세한 내용은 [SHAPE 개요](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)](/ko/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer.md)
- [GetShapeXmaOutputBuffer](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/ko/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
