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# SetShapeXmaNumSubframesToDecode

> SetShapeXmaNumSubframesToDecode

# SetShapeXmaNumSubframesToDecode

패스당 디코딩할 서브프레임 수를 설정합니다.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaNumSubframesToDecode(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 numSubframes  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

*numSubframes*   \
Type: UINT32

디코딩할 서브프레임 수입니다. 유효한 값은 1, 2, 4, 8입니다.

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### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

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## Remarks

각 패스에서 디코딩할 현재 서브프레임 수를 가져오려면 [GetShapeXmaNumSubframesToDecode](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestodecode)를 사용하세요.

건너뛸 서브프레임 수를 설정하려면 [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip)을 사용하세요.

자세한 내용은 [SHAPE 개요](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaNumSubframesToDecode](/ko/reference/audio/shapexmacontext/functions/getshapexmanumsubframestodecode.md)
- [SetShapeXmaNumSubframesToSkip](/ko/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaNumSubframesToSkip](/ko/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [SetShapeXmaLoopSubframeSkip](/ko/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
