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# SetShapeXmaInputBuffer0Valid

> SetShapeXmaInputBuffer0Valid

# SetShapeXmaInputBuffer0Valid

왼쪽 입력 버퍼의 유효성 플래그를 설정합니다.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaInputBuffer0Valid(  
         SHAPE_XMA_CONTEXT* context,  
         bool valid  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

*valid*   \
Type: bool

왼쪽 입력 버퍼가 유효한 경우 True입니다.

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### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

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## Remarks

오른쪽 입력 버퍼의 유효성 플래그를 설정하려면 [SetShapeXmaInputBuffer1Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid)를 사용하세요.

왼쪽 입력 버퍼의 유효성 플래그를 가져오려면 [GetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0valid)를 사용하세요.

자세한 내용은 [SHAPE 개요](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaInputBuffer0Valid](/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0valid.md)
- [SetShapeXmaInputBuffer1Valid](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaInputBuffer1Valid](/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid.md)
- [SetShapeXmaInputBuffer0Size](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0size.md)
