> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaOutputBufferWriteOffset

> GetShapeXmaOutputBufferWriteOffset

# GetShapeXmaOutputBufferWriteOffset

출력 버퍼의 쓰기 오프셋을 가져옵니다.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaOutputBufferWriteOffset(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

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### 반환 값

형식: UINT32

출력 버퍼의 시작 지점에서부터의 오프셋(바이트)입니다.

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## 설명

출력 버퍼의 읽기 오프셋을 가져오려면 [GetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset)을 사용합니다. 출력 버퍼의 주소를 가져오려면 [GetShapeXmaOutputBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer)를 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

<a id="seealsoSection" />

## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaOutputBufferReadOffset](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBufferReadOffset](/ko/reference/audio/shapexmacontext/functions/setshapexmaoutputbufferreadoffset.md)
- [GetShapeXmaOutputBufferNumBytesAvailable](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumbytesavailable.md)
- [GetShapeXmaOutputBufferNumFramesAvailable](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumframesavailable.md)
