> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaOutputBufferValid

> GetShapeXmaOutputBufferValid

# GetShapeXmaOutputBufferValid

출력 버퍼의 유효성 플래그를 가져옵니다.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
bool GetShapeXmaOutputBufferValid(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

<a id="retvalSection" />

### 반환 값

형식: bool

출력 버퍼가 유효하면 True입니다.

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## 설명

출력 버퍼의 유효성 플래그를 설정하려면 [SetShapeXmaOutputBufferValid](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffervalid)를 사용합니다.

입력 버퍼의 유효성 플래그를 가져오려면 [GetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffervalid)를 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

<a id="requirementsSection" />

## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBufferValid](/ko/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffervalid.md)
- [GetShapeXmaInputBufferValid](/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffervalid.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBufferValid](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid.md)
- [GetShapeXmaOutputBuffer](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
