> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaOutputBufferSize

> GetShapeXmaOutputBufferSize

# GetShapeXmaOutputBufferSize

출력 버퍼의 크기를 가져옵니다.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
UINT32 GetShapeXmaOutputBufferSize(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

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### 반환 값

형식: UINT32

출력 버퍼의 크기(바이트)입니다.

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## 설명

출력 버퍼의 크기를 설정하려면 [SetShapeXmaOutputBufferSize](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffersize)를 사용합니다.

입력 버퍼의 크기를 가져오려면 [GetShapeXmaInputBuffer0Size](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0size) 및 [GetShapeXmaInputBuffer1Size](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1size)를 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

<a id="requirementsSection" />

## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBufferSize](/ko/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffersize.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaOutputBuffer](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
- [GetShapeXmaOutputBufferValid](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid.md)
- [GetShapeXmaOutputBufferReadOffset](/ko/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset.md)
