> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaLoopSubframeSkip

> GetShapeXmaLoopSubframeSkip

# GetShapeXmaLoopSubframeSkip

루프 시작 시 건너뛸 서브프레임 수를 가져옵니다.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaLoopSubframeSkip(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

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### 반환 값

형식: UINT32

디코딩이 시작되기 전에 건너뛸 서브프레임의 수입니다. 유효한 값은 0에서 4까지입니다.

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## 설명

XMA 컨텍스트 루프에 대한 지침은 [ACP overview](/build/console-features/audio/overviews/acp-overview)의 [Guidelines for using SRC for PCM and XMA data](/build/console-features/audio/overviews/acp-overview#ID4EUPAC)를 참조하세요.

건너뛸 서브프레임 수를 설정하려면 [SetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip)을 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaLoopSubframeSkip](/ko/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaNumSubframesToSkip](/ko/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [GetShapeXmaLoopSubframeEnd](/ko/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend.md)
- [SetShapeXmaNumSubframesToSkip](/ko/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
