> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaLoopEndOffset

> GetShapeXmaLoopEndOffset

# GetShapeXmaLoopEndOffset

XMA 컨텍스트 루프의 종료 오프셋을 가져옵니다.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaLoopEndOffset(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

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### 반환 값

형식: UINT32

디코딩이 끝나야 하는 위치를 나타내는, 읽기 버퍼 포인터로부터의 오프셋(비트)입니다.

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## 설명

XMA 컨텍스트 루프에 대한 지침은 [ACP overview](/build/console-features/audio/overviews/acp-overview)의 [Guidelines for using SRC for PCM and XMA data](/build/console-features/audio/overviews/acp-overview#ID4EUPAC)를 참조하세요.

종료 오프셋을 설정하려면 [SetShapeXmaLoopEndOffset](/reference/audio/shapexmacontext/functions/setshapexmaloopendoffset)을 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

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## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

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## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaLoopEndOffset](/ko/reference/audio/shapexmacontext/functions/setshapexmaloopendoffset.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaLoopStartOffset](/ko/reference/audio/shapexmacontext/functions/getshapexmaloopstartoffset.md)
- [SetShapeXmaLoopStartOffset](/ko/reference/audio/shapexmacontext/functions/setshapexmaloopstartoffset.md)
- [GetShapeXmaLoopSubframeEnd](/ko/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend.md)
