> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaInputBuffer0Valid

> GetShapeXmaInputBuffer0Valid

# GetShapeXmaInputBuffer0Valid

왼쪽 입력 버퍼의 유효성 플래그를 가져옵니다.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
bool GetShapeXmaInputBuffer0Valid(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 객체에 대한 포인터입니다.

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### 반환 값

형식: bool

왼쪽 입력 버퍼가 유효하면 True입니다.

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## 설명

오른쪽 입력 버퍼의 유효성 플래그를 가져오려면 [GetShapeXmaInputBuffer1Valid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid)를 사용합니다.

왼쪽 입력 버퍼의 유효성 플래그를 설정하려면 [SetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid)를 사용합니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 섹션을 참조하세요.

<a id="requirementsSection" />

## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

<a id="seealsoSection" />

## 참고 항목

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaInputBuffer0Valid](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
- [GetShapeXmaInputBuffer1Valid](/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid.md)
- [ShapeXmaContext](/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBuffer1Valid](/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid.md)
- [GetShapeXmaInputBuffer0](/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0.md)
