> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SHAPE_FILTER_HEADROOM

> SHAPE_FILTER_HEADROOM

# SHAPE\_FILTER\_HEADROOM

상태 변수 필터의 헤드룸 값입니다.

## Syntax

```cpp theme={null}
enum SHAPE_FILTER_HEADROOM    
{  
    SHAPE_FILTER_HEADROOM_0_DB,  
    SHAPE_FILTER_HEADROOM_6_DB,  
    SHAPE_FILTER_HEADROOM_12_DB,  
    SHAPE_FILTER_HEADROOM_18_DB  
}  
```

## Constants

| 상수                              | 설명    |
| ------------------------------- | ----- |
| SHAPE\_FILTER\_HEADROOM\_0\_DB  | 0 dB  |
| SHAPE\_FILTER\_HEADROOM\_6\_DB  | 6 dB  |
| SHAPE\_FILTER\_HEADROOM\_12\_DB | 12 dB |
| SHAPE\_FILTER\_HEADROOM\_18\_DB | 18 dB |

## Remarks

이 열거형은 [SHAPE\_FILTVOL\_CONTEXT](/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context) 구조체에서 사용됩니다. 또한 [GetShapeFiltVolInputHeadroom](/reference/audio/shapefiltvolcontext/functions/getshapefiltvolinputheadroom) 및 [SetShapeFiltVolInputHeadroom](/reference/audio/shapefiltvolcontext/functions/setshapefiltvolinputheadroom) 함수에서 사용됩니다.

자세한 내용은 [SHAPE 개요](/build/console-features/audio/overviews/shape-overview)의 [필터/볼륨 블록(FLTVOL)](/build/console-features/audio/overviews/shape-overview#ID4EBH) 섹션을 참조하세요.

## Requirements

**Header:** shapefiltvolcontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## See also

[ShapeFiltVolContext](/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members)


## Related topics

- [GetShapeFiltVolInputHeadroom](/ko/reference/audio/shapefiltvolcontext/functions/getshapefiltvolinputheadroom.md)
- [SetShapeFiltVolInputHeadroom](/ko/reference/audio/shapefiltvolcontext/functions/setshapefiltvolinputheadroom.md)
- [ShapeFiltVolContext](/ko/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members.md)
- [SHAPE_FILTVOL_CONTEXT](/ko/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context.md)
- [SHAPE_FILTER_MODE](/ko/reference/audio/shapefiltvolcontext/enums/shape_filter_mode.md)
