> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeEqCompCompressorMode

> GetShapeEqCompCompressorMode

# GetShapeEqCompCompressorMode

컴프레션 모드를 가져옵니다.

## Syntax

```cpp theme={null}
SHAPE_EQCOMP_COMPRESSOR_MODE GetShapeEqCompCompressorMode(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_EQCOMP\_CONTEXT\*](/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

SHAPE\_EQCOMP\_CONTEXT 객체에 대한 포인터입니다.

### Return value

Type: SHAPE\_EQCOMP\_COMPRESSOR\_MODE

[SHAPE\_EQCOMP\_COMPRESSOR\_MODE](/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode) 열거형의 멤버입니다.

## Remarks

일반 모드에서는 입력 레벨이 순간적이며, 각 샘플별로 컴프레션이 계산됩니다. RMS 모드에서는 현재 입력 샘플의 절대 레벨 대신, 이전 128개 샘플의 이동 평균(RMS 값의 근사치를 나타냄)이 입력 레벨로 사용됩니다. (이동 평균은 RMS 값의 근사치입니다.)

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [Equalization and compression](/build/console-features/audio/overviews/shape-overview#ID4ECF)을 참조하십시오.

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One 계열 콘솔 및 XBOX Series 콘솔

## See also

[SetShapeEqCompCompressorMode](/reference/audio/shapeeqcompcontext/functions/setshapeeqcompcompressormode)\
[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [SetShapeEqCompCompressorMode](/ko/reference/audio/shapeeqcompcontext/functions/setshapeeqcompcompressormode.md)
- [SHAPE_EQCOMP_COMPRESSOR_MODE](/ko/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode.md)
- [ShapeEqCompContext](/ko/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [GetShapeEqCompEnableCompressor](/ko/reference/audio/shapeeqcompcontext/functions/getshapeeqcompenablecompressor.md)
- [GetShapeEqCompSidechainMode](/ko/reference/audio/shapeeqcompcontext/functions/getshapeeqcompsidechainmode.md)
