> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SHAPE_EQCOMP_EXPAND_MODE

> SHAPE_EQCOMP_EXPAND_MODE

# SHAPE\_EQCOMP\_EXPAND\_MODE

컴프레서-익스팬더 모드입니다.

## Syntax

```cpp theme={null}
enum SHAPE_EQCOMP_EXPAND_MODE    
{  
    SHAPE_EQCOMP_EXPAND_MODE_COMPRESSOR,  
    SHAPE_EQCOMP_EXPAND_MODE_EXPANDER  
}  
```

## Constants

| Constant                                | 설명              |
| --------------------------------------- | --------------- |
| SHAPE\_EQCOMP\_EXPAND\_MODE\_COMPRESSOR | 컴프레션(압축) 모드입니다. |
| SHAPE\_EQCOMP\_EXPAND\_MODE\_EXPANDER   | 익스팬션(확장) 모드입니다. |

## Remarks

이 열거형은 [GetShapeEqCompEnableCompressor](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompenablecompressor) 및 [SetShapeEqCompEnableCompressor](/reference/audio/shapeeqcompcontext/functions/setshapeeqcompenablecompressor) 함수에서 사용됩니다. `SHAPE_EQCOMP_EXPAND_MODE_COMPRESSOR`가 지정되면 EQ/컴프레서-익스팬더 블록은 컴프레션 모드가 되고, `SHAPE_EQCOMP_EXPAND_MODE_EXPANDER`가 지정되면 EQ/컴프레서-익스팬더 블록은 익스팬션 모드가 됩니다.

자세한 내용은 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview)의 [Equalization and compression](/build/console-features/audio/overviews/shape-overview#ID4ECF)을 참조하십시오.

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One 계열 콘솔 및 XBOX Series 콘솔

## See also

[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [SetShapeEqCompExpandMode](/ko/reference/audio/shapeeqcompcontext/functions/setshapeeqcompexpandmode.md)
- [GetShapeEqCompExpandMode](/ko/reference/audio/shapeeqcompcontext/functions/getshapeeqcompexpandmode.md)
- [ShapeEqCompContext](/ko/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [SHAPE_EQCOMP_CONTEXT](/ko/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context.md)
- [GetShapeEqCompThreshold](/ko/reference/audio/shapeeqcompcontext/functions/getshapeeqcompthreshold.md)
