> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XR-036 타이틀 내 가격 정보

> 프로모션 또는 구독 할인을 포함하여 타이틀의 실제 통화 가격은 XBOX 카탈로그에서 가져와 동적으로 표시되어야 합니다.

# XR-036: In-Title Pricing Information \*

Version 1.0, 3/1/2020

Any real-world currency prices displayed within a title, including but not limited to any promotional or subscription-based discounts, must be sourced from the XBOX catalog.

For more information on in-game commerce in the GDK, read the Commerce section of the GDK documentation.

## More information

Titles must use dynamically displayed pricing (that is, they must not show static images displaying prices within a title).

Pricing delivered from XBOX Live will include both the price and currency symbol. Titles should support in-game display of the currency symbol for the user's market.

## Intent

Ensure that pricing information is consistent and trustworthy even in titles that build their own browsing experiences for add-on purchases.

## Implementation guidance and best practices

For implementation details to get the price of a product in-game, see the Basic store operations documentation in the GDK.

## Additional resources

* **Commerce** — the root landing page of digital commerce documentation for XBOX and PC titles.
* **Getting Started** — articles on choosing the right product type and configuration for implementation and testing.


## Related topics

- [FMA: XR-036 타이틀 내 가격 정보](/ko/publishing/certification/fma/xr-036.md)
- [XR-057 업적 잠금 해제](/ko/publishing/certification/xr/xr-057.md)
- [포팅 타이틀 퍼블리싱](/ko/paths/porting/publishing.md)
- [XR-123 게임 플레이 중 애드온 설치 및 잠금 해제](/ko/publishing/certification/xr/xr-123.md)
- [XR-109 앱 간 연결](/ko/publishing/certification/xr/xr-109.md)
