> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# DirectX-Specs

> DirectX-Specs

DirectX 기능에 대한 엔지니어링 사양은 이제 GitHub의 [DirectX-Specs](https://github.com/Microsoft/DirectX-Specs)에서 사용할 수 있습니다.

## 참고 항목

[d3d12\_x](/reference/graphics/d3d12_x/d3d12_x_members)

[Microsoft Docs의 Direct3D 문서](https://msdn.microsoft.com/library/windows/desktop/hh309466\(v=vs.85\).aspx)

[그래픽](/build/core-features/graphics/gc-graphics-toc)


## Related topics

- [D3D12_MESH_SHADER_TIER (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [GDK를 사용한 XBOX 및 PC의 그래픽](/ko/build/core-features/graphics/index.md)
- [프레임워크 패키지 종속성](/ko/build/core-features/common/packaging/packaging-framework-packages.md)
- [창 표시 모드와 title-callable UI 다이얼로그](/ko/build/gdk-and-engines/guides/window-display-modes-tcui.md)
- [GDKX로 첫 콘솔 타이틀 빌드 및 실행](/ko/home/build-first-title/first-console-title-walkthrough.md)
