> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceJoinedNetworkStateChange

> *RemoteDeviceJoinedNetwork* タイプの状態変更に固有の情報です。

*RemoteDeviceJoinedNetwork* タイプの状態変更に固有の情報です。

## Syntax

```cpp theme={null}
struct PartyRemoteDeviceJoinedNetworkStateChange : PartyStateChange {  
    PartyDevice* device;  
    PartyNetwork* network;  
}  
```

### Members

**`device`**   [PartyDevice](/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice)\*

参加したデバイスです。

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

参加したネットワークです。

## Remarks

この状態変更は、デバイスがネットワークに参加したばかりであることを示します。

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [Party C/C++ API の概要](/ja-jp/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ja-jp/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/ja-jp/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyRemoteDeviceCreatedStateChange](/ja-jp/services/playfab/multiplayer/networking/reference/structs/partyremotedevicecreatedstatechange.md)
- [PartyRemoteDeviceDestroyedStateChange](/ja-jp/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
