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# PartyNetworkConfigurationMadeAvailableStateChange

> *NetworkConfigurationMadeAvailable* 型の状態変更固有の情報。

*NetworkConfigurationMadeAvailable* 型の状態変更固有の情報。

## 構文

```cpp theme={null}
struct PartyNetworkConfigurationMadeAvailableStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyNetworkConfiguration* networkConfiguration;  
}  
```

### メンバー

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

ネットワーク構成が利用可能になったネットワーク。

**`networkConfiguration`**   [PartyNetworkConfiguration](/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration)\*

新しく利用可能になったネットワーク構成。

## 要件

**ヘッダー:** Party.h

## 関連項目

[Party メンバー](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::GetNetworkConfiguration](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration)


## Related topics

- [PartyNetwork::GetNetworkConfiguration](/ja-jp/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration.md)
- [Party C/C++ API の概要](/ja-jp/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ja-jp/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRegionUpdateMode](/ja-jp/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyNetworkConfiguration](/ja-jp/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
