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> Use this file to discover all available pages before exploring further.

# PartyInvitationCreatedStateChange

> *InvitationCreated* 型の状態変更固有の情報。

*InvitationCreated* 型の状態変更固有の情報。

## 構文

```cpp theme={null}
struct PartyInvitationCreatedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyInvitation* invitation;  
}  
```

### メンバー

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

作成された招待のネットワーク。

**`invitation`**   [PartyInvitation](/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/partyinvitation)\*

作成された招待。

この状態変更を受信すると、招待オブジェクトは [PartyNetwork::GetInvitations()](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getinvitations) を介してクエリ可能になります。

## 要件

**ヘッダー:** Party.h

## 関連項目

[Party メンバー](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyNetwork::CreateInvitation](/ja-jp/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createinvitation.md)
- [PartyNetwork::GetInvitations](/ja-jp/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getinvitations.md)
- [Party C/C++ API の概要](/ja-jp/services/playfab/multiplayer/networking/reference/party_members.md)
- [PlayFab Party invitations and the security model](/ja-jp/services/playfab/multiplayer/networking/concepts-invitations-security-model.md)
- [PartyStateChangeType](/ja-jp/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
